Strange New Tides
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Strange New Tides

Strange New Tides is a 2.5D town-life sim with a cosmic twist, created in just 72 hours during Ludum Dare 56 by a 40-person team. Built in the spirit of Animal Crossing but starring a tiny Cthulhu named Munch, the game blends cozy exploration with darkly humorous undertones. I joined the team as a Marketing Designer, but I also helped UI efforts across the production cycle. While I wasn’t involved in core game design, this project showcased my strengths in rapid iteration, team collaboration, and UX-minded thinking under real-world production constraints.

Creative Collaboration + Visual Communication

As part of the Marketing team, I took the lead on creating visual assets to help position the game for jam submission and Steam launch. I designed the game’s logo, balancing the genre’s approachable tone with the eerie whimsy of our underwater protagonist. Starting with quick sketch ideation, I explored multiple stylistic directions before landing on a design that incorporated Munch’s features and signage motifs reminiscent of town-life sims. This process involved close collaboration with Creative and Design Leads to ensure the visual identity felt authentic to the world we built. In tandem with the logo, I produced key promotional assets for Strange New Tides’ Itch.io and Steam pages.

Contributing to UI + Production Goals

When the team began preparing the game for a post-jam Steam launch, I shifted gears to assist with UI. I designed and implemented the pause menu system, including a cohesive layout for game settings with intuitive sliders and toggles. I ensured the interface aligned with the game’s established art direction while remaining accessible and readable. I welcome these opportunities to show my readiness to step in where needed–even outside my primary responsibilities.

This project also simulated a real AA studio structure, which gave me valuable insight into how larger creative teams manage scope, communication, and accountability. It helped sharpen my ability to plug into a multidisciplinary team and contribute meaningfully from day one.

Outcomes + Reflections

Strange New Tides was praised for its originality, polish, and worldbuilding, particularly impressive for a 72-hour game jam. For me, this project was a chance to prove my collaborative instincts in a fast-paced, studio-like environment. I stepped into multiple roles, adapted quickly to changing production needs, and delivered work that supported the team’s creative vision. It reinforced my belief in team-first development and my passion for solving creative challenges wherever they arise.

Credits
submission to Ludum Dare 56
Disciplines
Marketing Design + UI Design
ContactContact

About me

I’m a systems-minded thinker and proud visual nerd drawn to the weird, wonderful challenge of making games feel just right. My work lives at the intersection of storytelling, interface clarity, and player-centric worldbuilding.

I have a multidisciplinary design background, where I led cross-functional teams and built experiences across digital, branding, and interactive spaces. Now, I’m channeling all of that into crafting immersive UI, building modular systems that support gameplay flow, and creating environments that reward curiosity. I believe good design should get out of the way, but great design sticks with you, not because it shouts, but because it understands what you need before you do.

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