Crafting immersive games and intuitive user experiences with passion

recent games

Yes, Chef: The First Shift

Game Design + Systems Design + UI Implementation

strange new tides

Marketing Design + UI Design

Myro: wrath of nature

UI Design + Level Design + Course Work

minecraft dungeons

UX Case Study + Course Work

who is ideomancer?

I’m Luis, a design systems thinker and proud visual nerd drawn to the weird, wonderful challenge of making games feel just right. My work lives at the intersection of storytelling, interface clarity, and player-centric worldbuilding. I love taking big, abstract ideas and turning them into tactile, intuitive moments and the kinds of details players might not notice consciously, but definitely feel.