recent games
Yes, Chef: The First Shift
Game Design + Systems Design + UI Implementation
strange new tides
Marketing Design + UI Design
Myro: wrath of nature
UI Design + Level Design + Course Work
minecraft dungeons
UX Case Study + Course Work
who is ideomancer?
I’m Luis, a design systems thinker and proud visual nerd drawn to the weird, wonderful challenge of making games feel just right. My work lives at the intersection of storytelling, interface clarity, and player-centric worldbuilding. I love taking big, abstract ideas and turning them into tactile, intuitive moments and the kinds of details players might not notice consciously, but definitely feel.







