As part of a 7-week UX/UI in Gaming course through ELVTR, I conducted a full case study on Minecraft Dungeons, analyzing its gameplay flow, UI structure, and overall user experience. This project was a deep dive into how gameplay systems and interface design shape player attention, and how improvements, even to successful games, can make experiences more intuitive, immersive, and rewarding.
The core challenge was to identify friction points in a game that already performs well. I approached this by breaking down the player journey into stages and mapping how UI and UX supported or hindered that flow. I created detailed flowcharts and wireframes to visualize gameplay sequences and test layout revisions.
My focus quickly zeroed in on the game’s online play experience and how the HUD, inventory, and home screen features could better guide and support players. Minecraft’s world may seem simple, but under the hood, it’s one where attention management, decision fatigue, and social features have a major impact on player engagement.
Each proposed revision was rooted in player empathy and supported by usability thinking:
This project strengthened my ability to:
More than anything, it reaffirmed that I’m not only passionate about game design, but I’m committed to continuous learning, iteration, and improvement. Whether through flowcharts or feedback loops, my goal is always to support the player and elevate the gameplay experience.
I’m a systems-minded thinker and proud visual nerd drawn to the weird, wonderful challenge of making games feel just right. My work lives at the intersection of storytelling, interface clarity, and player-centric worldbuilding.
I have a multidisciplinary design background, where I led cross-functional teams and built experiences across digital, branding, and interactive spaces. Now, I’m channeling all of that into crafting immersive UI, building modular systems that support gameplay flow, and creating environments that reward curiosity. I believe good design should get out of the way, but great design sticks with you, not because it shouts, but because it understands what you need before you do.