Yes, Chef: The First Shift was created in just two weeks for a Galaga-clone game jam. But instead of copying the retro arcade aesthetic, we decided to change things up. I posed a simple question: “What if cows shot milk?” That one line launched us into a creative spiral, eventually culminating in a chaotic culinary shoot-em-up inspired by the absurdity of the St. Frog anime and the commanding energy of Gordon Ramsay.
I’m a systems-minded thinker and proud visual nerd drawn to the weird, wonderful challenge of making games feel just right. My work lives at the intersection of storytelling, interface clarity, and player-centric worldbuilding.
I have a multidisciplinary design background, where I led cross-functional teams and built experiences across digital, branding, and interactive spaces. Now, I’m channeling all of that into crafting immersive UI, building modular systems that support gameplay flow, and creating environments that reward curiosity. I believe good design should get out of the way, but great design sticks with you, not because it shouts, but because it understands what you need before you do.